How often do you actually upscale?
The team I work with just finished installing a great 1.9mm COB LED display. Once the last panel was in place, the handover happened. It rode on the shoulders of a few individuals down to me getting this wall to look good.
Some things that made this wall different from many of the last few we have done are:
-1260 x 2240 – most are under full HD
-A true 16:9 ratio – a lot of bastard sizes out there
-“New” processor – first go round with the VX6s
One of my favorite things I get to do is work on some very unique and interesting LED displays. The VueTube, LED cylinder for signage and location marking is definitely a display many LED wall installers and programmers don’t get to work on. The same can be said on the back-to-back and cube, where a 5 sided hanging sign isn’t a “normal” display. The downside to these displays is typically the modules aren’t a tight enough pixel pitch to get us close to a “full HD” signal.
Enter the new 1.9mm COB display and this casino is getting a jump too HD in a big way.
While the new phase is still under construction and will be absolutely invaded by the fine pitch displays, we had the opportunity to put up a new display in the existing casino in place of a 4×4 49″ slim bezel TV wall. Holy crap what a difference getting rid of those bezel lines makes.
One of the awesome things about this display is the fact that it’s massive and looks freaking great. One reason for that are the number of pixels on this display. Because of the number of pixels, we needed to bump up a processor to one that could handle over 2.5 million pixels. The VX4s and VX6s looks very similar on the surface. One curveball I was not expecting was the way the 6s deals with windows and scaling.
Why was scaling such a big deal here? How often do you have to scale up on an LED wall? The answer for me is not very often. Most of our creative displays listed above aren’t full HD so everything is scaled down or making content pixel-to-pixel. The way to scale here is very different as we’re scaling up and the solution was the V-Can app as the 6s also acts as a switcher. Once we made the input full screen based on the V-Can window, pressed take and boo-yah we were rocking a full screen.